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1.8.1 - Sakapatate

You cracked open a machine that five hundred years of kobolds built to keep the dark at bay. Two of them were still inside.

The shoulder joint blew out at half-health. A stunned kobold tumbled free, hit the stone, took one look at you, and ran. The Sakapatate crashed sideways and lay there grinding, something still trying to work inside it, and from within came two small voices repeating the same words over and over in Draconic. Hantz could translate most of it. It was mostly profanity.

Two pilots left in there, and you had to find them. The opposite shoulder was the obvious guess. Tap on the metal, listen. You heard a kobold swear, then levers, whirring mechanisms, more swearing. You cracked it open and told them you were not going to hurt them.

One came out running, straight to the machine, already making observations and sketching damage diagrams, completely absorbed. The other came out watching you. Quiet. Measuring. Not-rotten. Not-blood-smell. Not shadow-thing. Eventually the watching stopped and the talking started.

A few minutes later an older kobold arrived from the tunnel, staff in hand, sent by the matriarch. You were to be escorted to Vress. You passed the Red Corridor on the way and asked about it. Something Hantz said landed well, and the messenger stopped, looked at you, and told you what he knew. Something bad behind the seal, getting worse, three of theirs taken in the last month. Vress knew all the histories. He did not. He picked up the pace after that.

The settlement was a grand elven chamber, vaulted arches thirty feet high, started and abandoned mid-build five centuries ago. Rope bridges between platforms, small forges along one wall, machines in every stage of completion. Sixty kobolds, maybe more, who all stopped what they were doing when you walked in. And at the far end, another Sakapatate, dormant and enormous, its stone surface carved edge to edge with diagrams and pictures, history and engineering both at once. The kobolds' most important record and their ultimate weapon, the same object.

Vress sat elevated at the far end. Grey-scaled. One eye milky and sightless. Three fingers gone from her left hand. Skit stood at her shoulder, young and quick, translating. The kobolds have been here since the Great Betrayal, Vress said, their name for the day everything changed. When the elves left, the kobolds stayed. They finished what they could. They sealed what they feared. They have spent four centuries asking what the shrines were built for and getting no answer.

Hantz stayed long enough with the engineers that they started showing him things unprompted. Brawn's chain hand drew a crowd, careful fingers working the joints. Riven's bow drew looks. Then you asked to see the temples, and the kobolds led you deeper.

Past the settlement, into the passage where elven stonework gives out and raw cave takes over, to a plain room. Kobold crates against the walls, nothing obviously holy. A rope hanging from the ceiling. Two empty stone perches on opposite walls. Ravens carved into every surface, each facing a different direction. Gunnar grabbed the rope and hung from it, and closed one eye. The floor opened. What hit him was not a voice but knowledge, the weight of it pressing in all at once, the shape of something half-known made whole. Odin's presence. Not a gift. An acknowledgement. The staircase descended into the dark below the altar, grinding stone echoing back from both directions. The sanctum was waiting.

"The cost of knowing is always the same. What you see with both eyes is the world as others show it to you. What you see with one is the world as it is."

Remember For Next Time

  • Gunnar, Odin's mark: something settled into him when the floor opened. It will not last long.
  • Four nights left: you have not slept since the catacombs began. The clock is still running.

Where We Are

The staircase is open. Below is Odin's sanctum, and the rune. Two still remain after that.